Beechcraft Baron 58 Damage Mod version 1.0 is Ready
I have uploaded the Damage Mod for the Default Beech Baron, i think the download links will be ready soon on Avsim, Flightsim and Simviation.

Here is the Readme with more detailed (i hope) Install instructions from this mod:

Beechcraft Baron 58 Damage Mod version 1.0

This mod adds to your default Beech_Baron a little realism




Features includes:
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- Engine-1 and Engine-2 wear and damage (with fire and sound effect)

Engines wear are logged each for self, this means, engine-1 maybe damage earlier as engine-2, conversely engine-2 maybe damage earlier as engine-1, or both can be damage together.

Engines wear can be occur faster if;
- you fly on Max RPM (2690)
- oil quantity for each engine are little
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- Engine Oil use, adding oil

oil consumption for each engine will be faster if;
- you fly on Max RPM (2690)
- you fly with high oil temp
- you fly with weared engine

adding oil;
- you can add oil for each engine, (on the check panel (SHIFT + 6 for the analog Baron), click on "Add Engine-1 Oil" for engine-1 and "Add Engine-2 Oil" for engine-2, then click on blue oil bottles that appears on screen, it will add oil for each engine)
- you can check your oil if you click on "CHECK Eng-1 Oil" or "CHECK Eng-2 Oil" on the check panel.
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- Propeller wear with sound effect

- Poppeller wear for the engine-1 occurs if the engine-1 RPM is greater than 700
- Poppeller wear for the engine-2 occurs if the engine-2 RPM is greater than 700
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- Flaps and Flaps Motor Wear and damage

- The more you use flaps, flaps motor will be weared and damaged
- The more you use flaps, flaps will be weared, and at certain time you can hear wear sound when flaps are in action.
- Flaps damage occurs if you use flaps on high speeds. (152 knot for Flaps 1, 122 knot for full flaps)
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- Landing Gear and Landing Gear Motor Wear/Damage with sound effect

- The more you use Landing Gear, Landing Gear motor will be weared and damaged
- The more you use Landing Gear, Landing Gear will be weared, and at certain time you can hear wear sound when Landing Gear is in action.
- Landing Gear damage occurs if you use Landing Gear on high speeds. (152 knot)
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- Wheel Brake Right and Wheel Brake Left Damage with sound effect

- The more you use Wheel Brakes, Wheel Brakes will be weared and damaged for each brake, at certain time you can hear wear sound when Brakes are in action.
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- Flight controls wear and Damage (Aileron,Elevator,Rudder) with sound effect

- The more you use Flight controls, it will be weared and blocked, and at certain time you can hear wear sound when Ailerons and Rudder Pedals are in action.
- If you make High G's, Elevator can be broken
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- AFCS (Automatic Flight Control System) Servos Wear and Damage with sound effect

- The more you use Autopilot, AFCS Servos will be weared and damaged, and at certain time you can hear wear sound when AFCS Servos are in action. when the servos are damaged, then you cant' use the autopilot more, till it's repaired.
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- Gear Up Landing (Belly Landing)

-If you land with gear up position, this will happen then:

- Landing gear damage
- Flaps damage
- Prop-1 and Prop-2 damage
- CowlFlaps-1 and CowlFlaps-2 damage
- Engine-1 and Engine-2 damage
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- Hardlanding

-If you make a very hard landing (crash), this will happen then:

- Landing gear damage
- Engine-1 and Engine-2 damage and Fire
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- Overspeed (if you fly faster than 195 knots you hear then airframe stress sound effect)
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- Pitot overheat (if you use pitot heat too long on ground)
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- Reminder to next maintance
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- All Damage situations will be logged and saved. (If you leave the aircraft with damaged status, then you have the same damaged and weared status at next day)
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Installation


!!Before Install, Make Backup of your entire "beech_baron_58" folder!!

Step-1

copy the folders "Effects" "Gauges" "SimObjects" "Sound" found in "Beechcraft_Baron58_Damage_Mod_V1" folder and paste it in to "Microsoft Games\Microsoft Flight Simulator X" folder, when it ask's for overwrite, click yes.
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Step-2

copy and paste the below text to your aircraft.cfg, found in "Microsoft Games\Microsoft Flight Simulator X\Airplanes\beech_baron_58" folder

[SMOKESYSTEM]
smoke.1 = -1.9, -5.3, 1.0, fx_DamageEngineFire1
smoke.2 = -1.9, 5.3, 1.0, fx_DamageEngineFire2



It should look like this:

[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -6.81, -19.30, 1.17, fx_navred ,
light.1 = 3, -6.82, 19.29, 1.17, fx_navgre ,
light.2 = 3, -25.33, 0.01, 1.08, fx_navwhi ,
light.3 = 2, -6.48, -19.04, 1.17, fx_strobe ,
light.4 = 2, -6.48, 19.04, 1.17, fx_strobe ,
light.5 = 1, -24.20, 0.00, 6.44, fx_beacon ,
light.6 = 2, -7.52, 0.01, -1.28, fx_strobe ,
light.7 = 4, -8.30, 0.00, 2.70, fx_vclight,

[SMOKESYSTEM]
smoke.1 = -1.9, -5.3, 1.0, fx_DamageEngineFire1
smoke.2 = -1.9, 5.3, 1.0, fx_DamageEngineFire2
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Step-3

Start FSX and enjoy:)
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Kommentare

  1. How do you bring up the notes panel?

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  2. for the beech baron: shift+7 for the cessna172sp: shift+7 for the Carenado v35B: shift+6

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